Jaime Patterson | June 2017
Series Recap: Defining Engagement through STEAM
Our Defining Engagement through STEAM series has come to an end. Based on the research of John Antonetti and Phillip Schlechty, we took a look at how we can articulate and define our student engagement over the last couple months. These sessions explained definitions, shared strategies, provided templates and rubrics to self assess, and offered downloadable resources to ultimately define engagement in an actionable way.
Here is a recap of the entire series:
Introduction to the Defining Engagement through STEAM series.
Session 1 Personal Response: discusses how to utilize quality questioning to solicit personal response from students.
Session 2 Variety and Novelty: shares bringing arts into schools.
Session 3 Emotional and Intellectual Safety: tips on increasing the safe space needed in order for our students to truly engage in the classroom.
Session 4 Sense of Audience: reviews how developing a real audience provides greater engagement especially in STEAM and Arts Integration.
Session 5 Clear and Modeled Expectations: reminds us that providing clear expectations with student exemplars improve student success on assessments.
Session 6 Learning with Others: offers specific ways to bring collaborative learning experiences into the classroom with a special highlight of class discussion formats.
Session 7 Student Choice: provides templates for using a modified approach to project based learning with student generated projects.
Session 8 Authenticity: explores the dichotomy of Real World vs Relevant in order to develop authentic student experiences with in the classroom.
Student Engagement is a phrase that is used so frequently, yet finding a way to quantify engagement or articulate how you know students are engaged continues to be a challenge. The goal of this series was to help educators to not only articulate quality engagement but also to provide multiple ways to foster engagement within the classroom.